Uses of Class
javax.vecmath.Vector3d

Packages that use Vector3d
javax.vecmath   
 

Uses of Vector3d in javax.vecmath
 

Methods in javax.vecmath with parameters of type Vector3d
 double Vector3d.angle(Vector3d v1)
          Returns the angle in radians between this vector and the vector parameter; the return value is constrained to the range [0,PI].
 void Vector3d.cross(Vector3d v1, Vector3d v2)
          Sets this vector to the vector cross product of vectors v1 and v2.
 double Vector3d.dot(Vector3d v1)
          Returns the dot product of this vector and vector v1.
 double Matrix4d.get(Matrix3d m1, Vector3d t1)
          Performs an SVD normalization of this matrix to calculate the rotation as a 3x3 matrix, the translation, and the scale.
 double Matrix4d.get(Matrix3f m1, Vector3d t1)
          Performs an SVD normalization of this matrix to calculate the rotation as a 3x3 matrix, the translation, and the scale.
 void Matrix4d.get(Vector3d trans)
          Retrieves the translational components of this matrix.
 void Matrix3d.getColumn(int column, Vector3d v)
          Copies the matrix values in the specified column into the vector parameter.
 void Matrix3d.getRow(int row, Vector3d v)
          Copies the matrix values in the specified row into the vector parameter.
 void Vector3d.normalize(Vector3d v1)
          Sets the value of this vector to the normalization of vector v1.
 void Matrix4d.set(double scale, Vector3d v1)
          Sets the value of this transform to a scale and translation matrix; the scale is not applied to the translation and all of the matrix values are modified.
 void Matrix4f.set(Matrix3d m1, Vector3d t1, double scale)
          Sets the value of this matrix from the rotation expressed by the rotation matrix m1, the translation t1, and the scale factor.
 void Matrix4d.set(Matrix3d m1, Vector3d t1, double scale)
          Sets the value of this matrix from the rotation expressed by the rotation matrix m1, the translation t1, and the scale factor.
 void Matrix4f.set(Quat4d q1, Vector3d t1, double s)
          Sets the value of this matrix from the rotation expressed by the quaternion q1, the translation t1, and the scale s.
 void Matrix4d.set(Quat4d q1, Vector3d t1, double s)
          Sets the value of this matrix from the rotation expressed by the quaternion q1, the translation t1, and the scale s.
 void Matrix4d.set(Quat4f q1, Vector3d t1, double s)
          Sets the value of this matrix from the rotation expressed by the quaternion q1, the translation t1, and the scale s.
 void Matrix4d.set(Vector3d v1)
          Sets the value of this matrix to a translate matrix by the passed translation value.
 void Matrix4d.set(Vector3d v1, double scale)
          Sets the value of this transform to a scale and translation matrix; the translation is scaled by the scale factor and all of the matrix values are modified.
 void AxisAngle4d.set(Vector3d axis, double angle)
          Sets the value of this AxisAngle4d to the specified axis and angle.
 void Matrix3d.setColumn(int column, Vector3d v)
          Sets the specified column of this matrix3d to the vector provided.
 void Matrix3d.setRow(int row, Vector3d v)
          Sets the specified row of this matrix3d to the Vector provided.
 void Matrix4d.setTranslation(Vector3d trans)
          Modifies the translational components of this matrix to the values of the Vector3d argument; the other values of this matrix are not modified.
 void Matrix4d.transform(Vector3d normal)
          Transforms the normal parameter by this transform and places the value back into normal.
 void Matrix4d.transform(Vector3d normal, Vector3d normalOut)
          Transforms the normal parameter by this Matrix4d and places the value into normalOut.
 

Constructors in javax.vecmath with parameters of type Vector3d
AxisAngle4d(Vector3d axis, double angle)
          Constructs and initializes an AxisAngle4d from the specified axis and angle.
Matrix4d(Matrix3d m1, Vector3d t1, double s)
          Constructs and initializes a Matrix4f from the rotation matrix, translation, and scale values; the scale is applied only to the rotational components of the matrix (upper 3x3) and not to the translational components of the matrix.
Matrix4d(Matrix3f m1, Vector3d t1, double s)
          Constructs and initializes a Matrix4d from the rotation matrix, translation, and scale values; the scale is applied only to the rotational components of the matrix (upper 3x3) and not to the translational components of the matrix.
Matrix4d(Quat4d q1, Vector3d t1, double s)
          Constructs and initializes a Matrix4d from the quaternion, translation, and scale values; the scale is applied only to the rotational components of the matrix (upper 3x3) and not to the translational components.
Matrix4d(Quat4f q1, Vector3d t1, double s)
          Constructs and initializes a Matrix4d from the quaternion, translation, and scale values; the scale is applied only to the rotational components of the matrix (upper 3x3) and not to the translational components.
Vector3d(Vector3d v1)
          Constructs and initializes a Vector3d from the specified Vector3d.
Vector3f(Vector3d v1)
          Constructs and initializes a Vector3f from the specified Vector3d.